Large Monstrosity, Unaligned
Armor Class 12 (natural armor)
Hit Points 23 (4d10 + 7)
Speed 40 ft.
STR
17 (+3)
DEX
11 (+0)
CON
12 (+1)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Damage Vulnerabilities Fire
Condition Immunities Poisoned
Senses Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Charge. If the barkhide moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Spiky Hide. At the start of each of its turns, the barkhide deals 3 piercing damage to any creature that is grappling it.

 

Actions

Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.

Hoves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Monster Tags: Misc Creature

Habitat: GrasslandHillMountain

Dragonekillax2

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