Armor Class
15
(natural armor)
Hit Points
138
(12d12 + 75)
Speed
40 ft.
STR
20
(+5)
DEX
10
(+0)
CON
15
(+2)
INT
3
(-4)
WIS
13
(+1)
CHA
5
(-3)
Saving Throws
STR +8
Senses
Passive Perception 11
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Trampling Charge. If the batterhorn moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is knocked prone, the batterhorn can make a stomp attack against it as a bonus action.
Actions
Ram. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (3d8+5) bludgeoning damage.
Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (3d8+5) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d6+5) bludgeoning damage.
Comments