Medium Monstrosity, Unaligned
Armor Class 12 (natural armor)
Hit Points 27 (4d8 + 9)
Speed 30 ft., Climb 5 ft.
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
11 (+0)
CHA
5 (-3)
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Standing Leap. The baloth's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Horn. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6+3) piercing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+3) piercing damage.

Clawed Stomp. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d10+3) slashing damage or bludgeoning damage (pup's choice).

Description

Baloths are perhaps the most distinctive of Zendikar’s beasts. They are muscular, omnivorous hunters covered in horns, spines, and plates of various shapes. Baloth herds occasionally stampede across the Onduan plains—and do so more frequently since the rise of the Eldrazi, as if sharing in Zendikar’s anger.

(Credit: user The_Hidden)

Dragonekillax2

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