Large Monstrosity, Unaligned
Armor Class 13 (natural armor)
Hit Points 47 (7d8 + 7)
Speed 35 ft., Climb 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the baloth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. 

Standing Leap. The baloth's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d8+4) piercing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Description

Baloths are perhaps the most distinctive of Zendikar’s beasts. They are muscular, omnivorous hunters covered in horns, spines, and plates of various shapes. Baloth herds occasionally stampede across the Onduan plains—and do so more frequently since the rise of the Eldrazi, as if sharing in Zendikar’s anger.

(Credit: user The_Hidden)

Dragonekillax2

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