Huge Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 122 (12d12 + 27)
Speed 45 ft., Climb 25 ft.
STR
23 (+6)
DEX
9 (-1)
CON
16 (+3)
INT
2 (-4)
WIS
11 (+0)
CHA
5 (-3)
Damage Resistances Cold
Senses Blindsight 10 ft, Darkvision 100 ft, Passive Perception 12
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the baloth moves at least 25 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the baloth can make one stomp attack against it as a bonus action.

Spiky Hide. At the start of each of its turns, the baloth deals 4 (2d4) piercing damage to any creature grappling it.

Pack Tactics. The baloth has advantage on an attack roll against a creature if at least one of the baloth's allies is within 5 feet of the creature and the ally isn't incapacitated.

 
Actions

Multiattack. The baloth makes two melee attacks.

Gore. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (4d6+6) piercing damage.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (3d6+6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (5d4+6) slashing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone target. Hit: 19 (3d6+6) bludgeoning damage.

Description

Baloths are perhaps the most distinctive of Zendikar’s beasts. They are muscular, omnivorous hunters covered in horns, spines, and plates of various shapes. Baloth herds occasionally stampede across the Onduan plains—and do so more frequently since the rise of the Eldrazi, as if sharing in Zendikar’s anger.

(Credit: user The_Hidden)

Habitat: CoastalForestGrasslandHillMountainSwamp

Dragonekillax2

Comments

Posts Quoted:
Reply
Clear All Quotes