Armor Class
20
(natural armor)
Hit Points
15
(4d10 + 6)
Speed
40 ft., Climb 60 ft., Swim 40 ft.
STR
16
(+3)
DEX
19
(+4)
CON
16
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
11
(+0)
Saving Throws
STR +6, INT +3, WIS +4
Skills
Acrobatics +10, Intimidation +12, Perception +3, Stealth +4, Survival +16
Damage Resistances
All damage but Force, Radiant, and Psychic
Condition Immunities
Invisible
Senses
Darkvision 120 ft, Tremorsense 60 ft, Passive Perception 13
Languages
Telepathy Any were on the world. Only can with own/partner. Owner only
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Shadow Travel. The wolf can shadow travel to its owner within 100 feet.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Description
- Has blood-red eyes.
- Has pitch black fur.
- Has razor-sharp claws.
- Is very fluffy and loves to sleep during the daylight and with the owner.
Lair and Lair Actions
Lives in an underground mountain cave that moves where ever the wolf wants.
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