Rollover. If the skeleton moves at least 10ft straight towards a creature and then hits it with a wheel attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the skeleton can make another wheel attack against it as a bonus action.
Rollby. The skeleton doesn't provoke opportunity attacks when it moves out of an enemies reach.
Wheel. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (1d6 + 4) piercing damage.
Description
Bonewheel skeletons are a constructed undead used by necromancers, liches, etc. On a basic level all this skeleton has separating it from a basic specimen of its kind is the fact its fused with a bladed wagon wheel, but this simple change can make them devious to fight. In an open environment or simply in a series of long corridors bonewheel skeletons can run over targets and keep going, a pack of them can quickly turn a target into perforated roadkill.
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