Medium Undead, Lawful Evil
Armor Class 13 (Wheel)
Hit Points 20 (3d10)
Speed 60 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60ft, Passive Perception 9
Languages Common Understands all languages it knew in life but can't speak.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Rollover. If the skeleton moves at least 10ft straight towards a creature and then hits it with a wheel attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the skeleton can make another wheel attack against it as a bonus action. 

Rollby. The skeleton doesn't provoke opportunity attacks when it moves out of an enemies reach.

Actions

Wheel. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (1d6 + 4) piercing damage.

 

Description

Bonewheel skeletons are a constructed undead used by necromancers, liches, etc. On a basic level all this skeleton has separating it from a basic specimen of its kind is the fact its fused with a bladed wagon wheel, but this simple change can make them devious to fight. In an open environment or simply in a series of long corridors bonewheel skeletons can run over targets and keep going, a pack of them can quickly turn a target into perforated roadkill. 

Monster Tags: undead

MeganGoldenclaw

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