Armor Class
17
natural armor
Hit Points
95
(5d10)
Speed
20 ft.
STR
20
(+5)
DEX
8
(-1)
CON
18
(+4)
INT
5
(-3)
WIS
5
(-3)
CHA
5
(-3)
Saving Throws
STR +7, CON +6
Damage Vulnerabilities
Acid, Radiant
Damage Immunities
Psychic
Condition Immunities
Blinded, Charmed, Frightened
Senses
Blindsight 30 feet, Passive Perception 5
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Special Trait Name. Enter the description for your special trait.
Actions
multi attack. this monster makes 2 attacks with its Tentacles.
Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 +5) [bludgeoning] damage. The monster swings it's large arms like a club.
psychic screech. Hit: 12 (2d6) [psychic] damage. The monster lets out a screech that any character within 60 feet hears. all creatures hit this way must make a wisdom saving throw. On a fail their next attack has disadvantage. On a success they take half the damage, and don't get disadvantage.
Description
This amalgamation of flesh looks vaguely humanoid. It is quite large and moves at a slow pace, but its large tentacle-like arms have a long reach.
Previous Versions
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2/24/2022 4:20:44 AM
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Coming Soon
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