Large swarm of Large aberrations, Chaotic Evil
Armor Class 17 natural armor
Hit Points 95 (5d10)
Speed 20 ft.
STR
20 (+5)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +7, CON +6
Damage Vulnerabilities Acid, Radiant
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Frightened
Senses Blindsight 30 feet, Passive Perception 5
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

 

Actions

multi attack. this monster makes 2 attacks with its Tentacles.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 +5) [bludgeoning] damage. The monster swings it's large arms like a club.

psychic screech. Hit: 12 (2d6) [psychic] damage. The monster lets out a screech that any character within 60 feet hears. all creatures hit this way must make a wisdom saving throw. On a fail their next attack has disadvantage. On a success they take half the damage, and don't get disadvantage.

Description

This amalgamation of flesh looks vaguely humanoid. It is quite large and moves at a slow pace, but its large tentacle-like arms have a long reach.

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2022 4:20:44 AM
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Monster Tags: aberration

mayerherskowitz

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