Medium Or Small Construct, Any Alignment
Armor Class 18 Natural armor, shield
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
13 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws STR +5
Skills Athletics +5, Survival +3
Damage Resistances Poison
Senses Passive Perception 11
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Constructed Resilience. The mercenary has an advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep.

Actions

Multiattack. The mercenary makes two attacks.

Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit:  7(1d8 + 3) slashing damage. 

Force Bolt Ranged Weapon Attack: +5 to hit, range 150/600 ft., 1 target. Hit: 7 (1d10 + 3) force damage.

Reactions

Protection. When an attacker the mercenary can see makes an attack roll against a creature within 5 feet of the mercenary, the mercenary can impose disadvantage on the attack roll.

Description

V.E.G.E.T.A.B.L.E.S. Mercenaries are sentient vegetables in metal suits wearing costumes in the style of each particular vegetable.

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2022 3:25:37 PM
2
0
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Coming Soon
NebNimaj

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