Armor Class
15
Natural Armor
Hit Points
66
(10d8 + 30)
Speed
25 ft., Fly 60 ft.
STR
20
(+5)
DEX
14
(+2)
CON
16
(+3)
INT
4
(-3)
WIS
15
(+2)
CHA
5
(-3)
Saving Throws
STR +8, DEX +5
Skills
Stealth +10
Damage Vulnerabilities
Radiant
Damage Immunities
Necrotic
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Darkvision, Passive Perception 13
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Sunlight Sensitivity. While in sunlight, the Volcra has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The Volcra makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.
Snatch. Melee Weapon Attack: +9 to hit, reach 5 ft., one Medium or smaller creature. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) necrotic damage, and the target is grappled (escape DC: 17). While grappled in this way, the target is restrained.