Ideal Mount. When you use this creature as a mount, you may choose to use it as an Ideal Mount. When atop an Ideal Mount, any attacks, spells, or abilities that would effect it effect you instead. Your Hit Point maximum is increased by a number of HP equal to the Palfrey's Total hit points (10). It does not get its own turn in combat, instead lending its speed and strength to you. Your movement speed becomes its movement speed (60ft). If you can take the dash action as a bonus action, it cannot take the dash action as a bonus action while Palfrey is your Ideal Mount. Your AC becomes equal to whichever AC is lower, yours or the Palfrey's (12). You also gain a Charge Attack when using your Ideal Mount. If you dismount for any reason, your Maximum HP returns to normal. If your HP becomes 0 while you have an Ideal Mount, you automatically dismount and both you and Palfrey begin to make death saving throws.
Charge Attack. Whenever you move at least 10ft in a straight line at an opponent before immediately taking the attack action, you may replace your first attack with a Charged Attack. When you do, you gain a +2 bonus to the attack roll and +1d6 to the weapon's damage. If you have the Extra Attack feature, this bonus does not apply to any future attacks unless you have moved at least 10ft in a straight line towards the enemy before making the attack.
Easy Rider. The Rider has advantage on all Wisdom (Animal Handling) checks made to remain mounted on a Palfrey.
Hooves. Melee Weapon Attack. 5ft +4 to hit. 2d4 +2 (6) [bludgeoning].
Description
"Palfreys are the most pleasant horses to ride and the most well behaved I’ve found. They are trained for riding more than any other horse, and often from a much earlier age. That extra training comes at a premium.
Palfreys are the horse of choice for nobles who aren’t interested in war, nor have an interesting idea about racing, losing ground on straightaways, and hoping to make it up in the bend." -- Erokow, servant of the goddess Faggy
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