Ideal Mount. When you use this creature as a mount, you may choose to use it as an Ideal Mount. When atop an Ideal Mount, any attacks, spells, or abilities that would effect it effect you instead. Your Hit Point maximum is increased by a number of HP equal to the Rouncy's Total hit points (10). It does not get its own turn in combat, instead lending its speed and strength to you. Your movement speed becomes its movement speed (60ft). If you can take the dash action as a bonus action, it cannot take the dash action as a bonus action while Rouncy is your Ideal Mount. Your AC becomes equal to whichever AC is lower, yours or the Rouncy's (10). You also gain a Charge Attack when using your Ideal Mount. If you dismount for any reason, your Maximum HP returns to normal. If your HP becomes 0 while you have an Ideal Mount, you automatically dismount and both you and Rouncy begin to make death saving throws.
Charge Attack. Whenever you move at least 10ft in a straight line at an opponent before immediately taking the attack action, you may replace your first attack with a Charged Attack. When you do, you gain a +2 bonus to the attack roll and +1d6 to the weapon's damage. If you have the Extra Attack feature, this bonus does not apply to any future attacks unless you have moved at least 10ft in a straight line towards the enemy before making the attack.
Easy Rider. The Rider has advantage on all Wisdom (Animal Handling) checks made to remain mounted on a Rouncy.
Hooves. Melee Weapon Attack. 5ft +4 to hit. 2d4 +2 (6) [bludgeoning].
Description
"All-Rounders or 'Rouncy's are by far the most good natured horses I’ve ever met. They tend to have the easiest life, with the most socialization and freedom. They aren’t good for anything other than riding and working as a companion, but for those things, they’re the tops." -- Erokow, servant of the goddess Faggy
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