Large Undead, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 49 (6d10 + 37)
Speed 25 ft., Fly 50 ft.
STR
17 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +5, WIS +3
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Blindsight 5 ft, Darkvision 75 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the skaab to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skaab drops to 3 hit points instead.

 

 

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+3) bludgeoning damage.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d4+3) piercing damage.

Greatscimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d4+3) slashing damage.

Wing Attack. The skaab beats its wings. Each creature within 10 feet of the skaab must succeed on a DC 14 Dexterity saving throw or take 12 (3d4+3) bludgeoning damage and be knocked prone. The skaab can then fly up to half its flying speed.

Habitat: Urban

Dragonekillax2

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