Medium Humanoid, Neutral
Armor Class 17 Thickened Skin (Con+Dex+10)
Hit Points 162 (18d8 + 72)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
20 (+5)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +7, CON +8, WIS +4
Skills Arcana +12, History +12, Investigation +8, Perception +4, Sleight of Hand +7, Stealth +11
Damage Resistances Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Blindsight 30ft, Passive Perception 14
Languages Abyssal, Common, Deep Speech, Infernal, Thieves' Cant, Undercommon He can read write and speak Dark Speech
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Firey Rebirth. When the bandaged man dies, he explodes in a 30ft radius dealing 4d10 fire damage to each creature and non worn or carried a object and half on a successful Dc:17 dexterity saving throw. Afterward all that remains are ashes and a still beating flaming heart that is immune to all damage and reforms Cornelius in 1d6 days. Anything that the heart touches takes (21) 6d6 fire damage.

Legendary Resistance(3/day). When Cornelius fails a saving throw, he can choose to succeed.

Spellcasting. Cornelius is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): Control Flames, Mind Sliver (3d6), Mage Hand, Prestidigitation.

1st level (4 slots): Burning Hands, Illusory Script, Magic Missile, Shield(R). 

2nd level (3 slots): Aganazzers Scorcher, [c]Detect Thoughts, [c]Invisibility, Misty Step(BA).

3rd level (3 slots): Counterspell(R), [c]Slow

4th level (3 slots): Dimension Door, Fire Shield, [c]Wall of Fire

5th level (2 slots): Legend Lore, Synaptic Static 

6th level (1 slot): Magic Jar

7th level (1 slot): Teleport

Actions

Actions: Cornelius can take two whip attacks. 

Whip(The Gallows Crack). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d4 + 5) slashing damage and an additional Hit: 14 (3d8) Psychic damage. The target must make a DC 17 Wisdom saving throw, or suffer disadvantage on all saving throws until the start of the targets next turn.

Legendary Actions

Mind Lash (Costs 1 Action). He makes 1 Mind Lash Attack against a creature within range.

Cast a Spell (Costs 1-3 Actions). He casts a spell of 1 action, It can be from a cantrip to 3rd level spell. A spell costs a number of actions equal to it's level(1 if it's a cantrip). A spell cast in this way doesn't require concentration.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cornelius looks like a man bound head to toe in old bandages some with visible blood showing. He wears dark shades that peak through the bandages (Robotic glowing red eyes beneath), and a long dark blue coat with a wool collar. At his side on a black pair of pants, on a belt with all sorts of potions and vials hanging from them. Coiled at his side is a a whip of most unusual design, it is colored and looks like it's made of rope, however it a has a knot at the end stained red, a wide grip, and at the pommel is what looks like a noose.

Underneath his coverings is horrified scarring mixture of fire and acid burns, frostbite, lightning scorches,  and major blunt force trauma across his body and is looks like his face took the full force of it. He has no hair and robotic eyes and missing lips. It is impossible to tell what race he is from.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
2/22/2022 7:19:58 PM
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2/24/2022 7:28:58 PM
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2/24/2022 7:35:49 PM
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Monster Tags: NPC

firefing

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