Armor Class
14
Hit Points
1
(1d4 - 1)
Speed
10 ft., Fly 50 ft.
STR
4
(-3)
DEX
16
(+3)
CON
8
(-1)
INT
1
(-5)
WIS
7
(-2)
CHA
1
(-5)
Saving Throws
DEX +5
Damage Immunities
Bludgeoning, Piercing, Slashing
Condition Immunities
Grappled
Senses
Passive Perception 8
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 (1d4-1) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 1 (1d4-1) poison damage on a failed save, or half as much damage on a successful one.
Description
When captured in a bottle and then released, they will become your ally for their next 1 minute of freedom. After those 1 minute they will become hostile to anyone within 100ft..
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