False Appearance. While the Cacswar remains motionless, it is indistinguishable from a normal cactus.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage and (2d6) poison damage.
Needle Spray (Recharge 4-6). Ranged Weapon Attack.: +6 to Hit. The Cacswar shoots its spines out of its body in all directions. Each creature within 100 feet of the Cacswar must make a DC 16 Dexterity saving throw. On a failed save take 18 (4d8) piercing damage and become poisoned or paralyzed (DM’s choice). On a success take half as much and avoid status ailments.
Description
A Cacswar is an evil sentient cactus given life by a malicious Efreeti. They gather in clusters and wait for travelers to pass before turning them into pin cushions.
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