Huge Plant, Unaligned
Armor Class 13 (natural armor)
Hit Points 120 (7d12 + 14)
Speed 20 ft.
STR
19 (+4)
DEX
6 (-2)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Senses Passive Perception 10
Languages One language known by its creator
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

False Appearance. While the Cacswar remains motionless, it is indistinguishable from a normal cactus.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage and (2d6) poison damage.

Needle Spray (Recharge 4-6). Ranged Weapon Attack.: +6 to Hit. The Cacswar shoots its spines out of its body in all directions. Each creature within 100 feet of the Cacswar must make a DC 16 Dexterity saving throw. On a failed save take 18 (4d8) piercing damage and become poisoned or paralyzed (DM’s choice). On a success take half as much and avoid status ailments.

Description

A Cacswar is an evil sentient cactus given life by a malicious Efreeti. They gather in clusters  and wait for travelers to pass before turning them into pin cushions.

Monster Tags: Misc Creature

Habitat: Desert

GrumpaDiggs

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