Water Sensitivity. While wet (soaked fur, heavy rain, etc.), the Cag has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on any form of focus. A Cag will not pursue an enemy into water more than a foot deep, and when wet it will disengage from battle as soon as possible.
Pack Tactics. The Cag has advantage on an attack roll against a creature if at least one of the Cag's allies is within 5 feet of the creature and the ally isn't incapacitated.
Land on Feet. The Cag cannot go prone from fall damage, and will take no damage when falling from under fifty feet.
Creator Effect. If the name "Mikayla" is screamed at the Cag it will dissolve into a puddle of rainbow invisibility potion. This puddle will turn anyone who touches it slightly invisible. Any light that passes through this invisible persons body will project as a rainbow. All non-straight or non-cis creatures can see the invisible player as if they never turned invisible.
Shin Kick. Melee Attack: +4 to hit, reach 6 ft., one target. Hit: 5 (1d6 + 4) bludgeoning damage.
Mikayla Cut Hair whip. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 6 (2d8 + 2) piercing damage. Cannot use for one turn after use.
Tail Whip. Melee Attack: +3 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 4) Slashing damage.
Scream. Sonic Attack: Automatic hit, reach: 120 ft. cone. Hit: 1 dmg. Psychic damage. This scream echos through the head of all effected, giving all their rolls a -2. One use per short rest.
Description
Cags are cat like creatures with orange fur and only two legs. They have no arms, and can live anywhere. Their hair is magical, and they can manipulate the end to move as fast as a bullet. Along with this their legs are extremely powerful, and any kick they deal can injure an opponent badly.
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