Overwhelming Stench: Any creature that begins or ends its turn 10 ft of the bloat demon must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. A Poisoned creature can attempt this saving throw again at the end of each of its subsequent turns, ending on a success.
Demonic Sight: Magical Darkness doesn't impede the bloat demon's dark vision
Multiattack: The Bloat Demon makes 2 Melee Attacks
Axe: Melee weapon attack: +6 to Hit. reach 5ft. One target. Hit 2d6+3 slashing damage.
Bite: Melee weapon attack +6 to Hit. reach 5 ft. One target. Hit 2d8+3 piercing damage. If a creature has been poisoned by Overwhelming Stench feature. It must succeed on a DC 15 Constitution saving throw or begin to violently retch and vomit becoming incapacitated until the end of its next turn.
Convulsing Bile (recharge5-6): The Bloat Demon vomits forth a cascade of sickening green vile 30ft long in a 5ft line. each creature caught in the area must make a DC 15 Dexterity saving throw or take 3d6 poison damage and become blinded for 2 turns. A blind creature can make a DC 15 Constitution saving throw at the end of its turn to shake off the effects.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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