Large Fiend (Demon), Chaotic Evil
Armor Class 14 Natural
Hit Points 170 (170d10)
Speed 40 ft.
STR
16 (+3)
DEX
9 (-1)
CON
20 (+5)
INT
8 (-1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws CON +8, WIS +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 120
Languages Abyssal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Overwhelming Stench: Any creature that begins or ends its turn 10 ft of the bloat demon must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour. A Poisoned creature can attempt this saving throw again at the end of each of its subsequent turns, ending on a success.

Demonic Sight: Magical Darkness doesn't impede the bloat demon's dark vision

Actions

Multiattack: The Bloat Demon makes 2 Melee Attacks

Axe: Melee weapon attack: +6 to Hit. reach 5ft. One target. Hit 2d6+3 slashing damage.

Bite: Melee weapon attack +6 to Hit. reach 5 ft. One target. Hit 2d8+3 piercing damage. If a creature has been poisoned by Overwhelming Stench feature. It must succeed on a DC 15 Constitution saving throw or begin to violently retch and vomit becoming incapacitated until the end of its next turn.

Convulsing Bile (recharge5-6): The Bloat Demon vomits forth a cascade of sickening green vile 30ft long in a 5ft line. each creature caught in the area must make a DC 15 Dexterity saving throw or take 3d6 poison damage and become blinded for 2 turns. A blind creature can make a DC 15 Constitution saving throw at the end of its turn to shake off the effects.

Bonus Actions

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Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

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Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

harrybenjamin181

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