Armor Class
13
narural armor
Hit Points
54
(2d10 + 10)
Speed
40 ft., Swim 15 ft., Climb 35 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
12
(+1)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
STR +4, INT +3, WIS +1, CHA +1
Skills
Animal Handling +14
Damage Vulnerabilities
Acid, Fire, Piercing, Psychic, Radiant, Slashing
Damage Resistances
Bludgeoning, Cold, Force, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage Dealt By Traps
Damage Immunities
Lightning, Thunder
Senses
Passive Perception 14
Languages
All boar
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Action Name. melee Ram /ranged dashe
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 15 ft., 1 target. Hit: 2 (2d10+4) [damage type] bludgeoning damage.
Action Ranged Attack. RangedWeapon Attack: +4 to hit, range 5/30 ft., 1 target. Hit: 2 (1d8 + 2) [damage type] bludgeoning damage. fire damage
Comments