Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Dark Fur. The Panther has advantage on Dexterity (Stealth) checks in shaded areas
Stalk. The Panther can Hide as a bonus action. Additionally any attack that the panther makes while Hidden deals an additional 15 or (4d6) piercing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Description
Fur black as night the panther blends well in the shadows. Hidden among the shadow, the black panther watches her unknowing prey. She stalks the prey slowly and quietly before the pounce.
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