Medium Beast
Armor Class 12 Natural Armor
Hit Points 17 (4d8)
Speed 40 ft., Climb 20 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +5
Skills Perception +4, Stealth +6
Senses Darkvision 60ft, Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Dark Fur. The Panther has advantage on Dexterity (Stealth) checks in shaded areas

Stalk. The Panther can Hide as a bonus action. Additionally any attack that the panther makes while Hidden deals an additional 15 or (4d6) piercing damage.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

 

Description

Fur black as night the panther blends well in the shadows. Hidden among the shadow, the black panther watches her unknowing prey. She stalks the prey slowly and quietly before the pounce.

 

Habitat: Forest

AphzethaRae

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