Medium Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 102 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Aura of Annihilation. The golem can activate or deactivate this feature as a bonus action. While active, the aura deals 2d6 necrotic damage to any creature that ends its turn within 10 feet of the golem. Undead and fiends ignore this effect.

Actions

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

 

Description

Ancient death golems are magical constructs cut and chiseled from stone to appear as humanoid sized avatars of death. Like other golems, they are nearly impervious to spells and ordinary weapons. There have been no records of death golems being constructed for centuries. 

brick_tiger

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