Huge Beast, Neutral
Armor Class 19 (natural armor)
Hit Points 300 (26d12 + 99)
Speed 15 ft., Fly 60 ft. (hover)
STR
24 (+7)
DEX
13 (+1)
CON
20 (+5)
INT
9 (-1)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws DEX +6, WIS +7
Damage Resistances Cold
Condition Immunities Incapacitated, Prone
Senses Darkvision 100 ft., Passive Perception 10
Languages Auran Understand Sylvan, Aarakocra, Draconic, and Aquan but can't speak them
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Amphibious. The aegis turtle can breathe air and water.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10+7) piercing damage.

Flipper. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Airblast Breath (Recharge 5–6). The aegis turtle exhales a bright blue windstorm in a 50-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 30 (11d4) bludgeoning damage and be knocked prone on a failed save, or half as much damage on a successful one. If the target is immune to being knocked prone, it is instead stunned until the end of the turtle's next turn.

Habitat: ArcticCoastal

Dragonekillax2

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