Armor Class
19
(natural armor)
Hit Points
300
(26d12 + 99)
Speed
15 ft., Fly 60 ft. (hover)
STR
24
(+7)
DEX
13
(+1)
CON
20
(+5)
INT
9
(-1)
WIS
15
(+2)
CHA
11
(+0)
Saving Throws
DEX +6, WIS +7
Damage Resistances
Cold
Condition Immunities
Incapacitated, Prone
Senses
Darkvision 100 ft., Passive Perception 10
Languages
Auran Understand Sylvan, Aarakocra, Draconic, and Aquan but can't speak them
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Traits
Amphibious. The aegis turtle can breathe air and water.
Actions
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10+7) piercing damage.
Flipper. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Airblast Breath (Recharge 5–6). The aegis turtle exhales a bright blue windstorm in a 50-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 30 (11d4) bludgeoning damage and be knocked prone on a failed save, or half as much damage on a successful one. If the target is immune to being knocked prone, it is instead stunned until the end of the turtle's next turn.
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