Armor Class
12
Hit Points
4
(1d6 + 2)
Speed
30 ft., Climb 30 ft.
STR
6
(-2)
DEX
14
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
9
(-1)
CHA
3
(-4)
Damage Resistances
Poison
Senses
Blindsight 5 ft., Darkvision 90 ft, Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 7 (2d6) fire damage and have disadvantage on the first attack roll, saving throw, or ability check they make on their next turn.
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