Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (golden half-plate, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
19 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +7, DEX +5, CON +6, WIS +4, CHA +6
Skills Animal Handling +7, Arcana +6, Athletics +8, Persuasion +7, Religion +9
Damage Resistances Necrotic, Radiant
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Any two languages (usually Common and/or Amonkhetan)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Bravery of the Gods. The champion has advantage on saving throws against being frightened, charmed, deafened, blinded, grappled, incapacitated, paralyzed, petrified, restrained, stunned, knocked prone, and knocked unconscious.

Melee Blessing. A melee weapon deals an extra 5 (1d8) radiant damage when the champion hits with it (included in the attack).

Spellcasting. The champion is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +7 to hit with spell attacks). The champion has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, resistance, word of radiance

1st level (3 slots): bless, cure wounds, protection from evil and good

2nd level (2 slots): lesser restoration, warding bond, spiritual weapon (halberd)

3rd level (2 slots): beacon of hope, crusader's mantle

4th level (1 slot): guardian of faith

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Throwable Staff. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/75 ft., one target. Hit: 11 (2d6 + 4) piercing damage and all creatures within 5 feet of the staff's landing spot must succeed on a DC 13 Dexterity saving throw or take 2 (1d4) radiant damage, or 13 (2d8 + 4) piercing damage plus 5 (1d8) radiant damage if used with two hands to make a melee attack.

+1 Halberd. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (3d6+5) slashing damage plus 6 (1d8+1) radiant damage.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4+4) bludgeoning damage plus 5 (1d8) radiant damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The champion adds 3 to its AC against one melee attack that would hit it. To do so, the champion must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: Urban

Dragonekillax2

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