Belt of Fire Giant Strength. Boom's Strength is set at 25.
Great Weapon Fighter. When the Boom makes a melee attack using two hands it can re roll 1s&2s. Also when the Boom scores a critical hit of knocks an enemy unconscious it can make one additional attack that turn as a bonus action.
Action Surge. Once per short rest, the Boom can take one additional action on it's turn.
Second Wind. Once per day Boom regains 9d12 HP.
Precision Attack. Once per turn the Boom can add a 1d8 to one attack roll.
Menacing Attack. Twice per short rest the Boom can force a creature it strikes with a weapon attack to make a WIS saving throw (DC 20). On failure, it is frightened of the Boom until the end of its next turn.
Multiattack. Boom Reborn makes two melee attacks or two ranged attacks.
+1Maul. Melee Attack: +14 to hit, reach 5 ft. one target. Hit: (2d6 + 10) bludgeoning damage.
Great Weapon Master - +1Maul. Melee Attack: +9 to hit, reach 5 ft. one target. Hit: (2d6 + 20) bludgeoning damage.
Laser Rifle. Ranged Weapon Attack: +7 to hit, range 100/300 ft., one creature. Hit: (3d8 + 3) radiant damage.
Riposte. When a creature misses with a melee attack the Boom can use its reaction and make a melee weapon attack against it adding a d8 to the damage roll.
Description
Boom's soul was restored to a new body by an unknown being for mysterious purposes. All Boom remembers from his time in the afterlife is a voice screaming that he hates Rust.
Previous Versions
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1/14/2019 10:37:18 PM
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1/16/2019 10:52:47 PM
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