Undead Fortitude. If damage reduces the Aurhusk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Aurhusk drops to 1 hit point instead.
Martial Advantage. Once per turn, the Aurhusk can deal an extra 10 (3d6) slashing damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the Aurhusk that isn't incapacitated.
Dive Attack. If the Aurhusk is flying and dives at least 20 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 (2d6) slashing damage to the target
Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (1d6 + 9) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 6) slashing damage.
Description
Aurhusks are undead Aarakocra that move with a jerky, uneven gait, and are still able to fly with their rotting wings. They fly and fight alongside each other. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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