Medium Undead (Aarakocra), Neutral Evil
Armor Class 16 Natural armor
Hit Points 42 (5d8 + 20)
Speed 25 ft., Fly 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
4 (-3)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws WIS +1
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages understands the languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the Aurhusk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Aurhusk drops to 1 hit point instead.

Martial Advantage. Once per turn, the Aurhusk can deal an extra 10 (3d6) slashing damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the Aurhusk that isn't incapacitated.

Dive Attack. If the Aurhusk is flying and dives at least 20 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 7 (2d6) slashing damage to the target

Actions

Talon. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (1d6 + 9) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 6) slashing damage.

Description

Aurhusks are undead Aarakocra that move with a jerky, uneven gait, and are still able to fly with their rotting wings. They fly and fight alongside each other. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. 

Monster Tags: undeadhumanoid

Habitat: Urban

AngelWilliam05

Comments

Posts Quoted:
Reply
Clear All Quotes