Legendary Resistance (4/Day). If Brazzemal fails a saving throw, he can choose to succeed instead.
Swift Retaliation. Brazzemal regains a spent reaction if he takes a legendary action.
Multiattack. Brazzemal can use his Frightful Presence. He then makes four attacks: one with his bite, one with his tail, and two with his claws.
Frightful Presence. Each creature of Brazzemal's choice that is within 120 feet of him and aware of him must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Brazzemal's Frightful Presence for the next 24 hours.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Fire Breath. Brazzemal exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. This action cannot be used if it was used on the dragon's previous turn.
Spellcasting. Brazzemal casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 20):
3/day each: counterspell, detect magic, dispel magic, see invisibility, stone shape, teleport
Change Shape. Brazzemal magically transforms into any creature that is Medium or Small, while retaining his game statistics (other than his size). This transformation ends if Brazzemal is reduced to 0 hit points or uses a bonus action to end it.
Step of Ashes. Brazzemal magically teleports to an unoccupied space he can see within 60 feet of him.
Arrowbane. If the dragon takes damage from a ranged weapon attack, it may fly up to half its flying speed. If this brings him within range of the attacker he may attempt to grapple them. On a successful grapple, the target takes 15 (2d6 + 8) slashing damage.
Tail Sweep. If the dragon takes damage from a melee weapon attack while within 5 feet of at least two hostile creatures, it may make a sweeping attack with its tail. Every creature within 10 feet of the dragon must make a DC 19 Dexterity saving throw or suffer 17 (2d8 + 8) bludgeoning damage and be thrown back 15 feet and knocked prone.
Wing Shield. If the dragon is targeted by an effect that would force it to make a Dexterity saving throw, it wraps its wings protectively around itself as a shield, gaining resistance to any damage from the effect.
Brazzemal can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. He regains spent legendary actions at the start of his turn.
Detect. Brazzemal makes a Wisdom (Perception) check.
Tail Attack. Brazzemal makes a tail attack.
Wing Attack. Brazzemal beats his wings. Each creature within 10 feet of him must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. Brazzemal can then fly up to half his flying speed.
Description
Brazzemal is persuasive and deceitful, and his real desire will be to slay and devour the party and take their treasures to add to his already considerable hoard. Few adventurers ever face a dragon of his size in battle and live to tell about it; make sure that players and characters are well aware that they face a truly terrifying foe. Characters who are suitably flattering and ransom themselves by handing over the bulk of their wealth and magic items may be allowed to withdraw.
If the dragon is cornered and in desperate straits, he will swear to anything in order to save his life, but his information is not to be trusted (although he will word things in such a way as to avoid uttering any magically detectable lie).
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