Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 20 Chain
Hit Points 18 (3d10)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +1, CON +2
Senses Darkvision 60ft, Passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Defense

While Bucket is wearing armor, you gain a +1 bonus to AC.

Action Surge

Bucket can push themselves beyond his normal limits for a moment. On their turn, Bucket can take one additional action. Once they use this feature, Bucket must finish a short or long rest before using it it again.

Born to the Saddle

Mounting or dismounting a creature costs Bucket only 5 feet of movement, rather than half their speed. In addition, Bucket has advantage on saving throws made to avoid falling off a mount. If Bucket falls off it, they can automatically land on his feet if he is not incapacitated and he fall less than 10 feet.

Implacable Mark

Bucket excels at foiling attacks and protecting his allies by menacing his foes. When Bucket hits a creature with a melee weapon attack, the target is marked by them until the end of his next turn. A creature ignores this effect if the creature can’t be frightened.

The marked target has disadvantage on any attack roll against a creature other than Bucket or someone else who marked it.

If a target marked by Bucket is within 5 feet of him on its turn and it moves at least 1 foot or makes an attack that suffers disadvantage from this feature, Bucket can make one melee weapon attack against it using his reaction. This attack roll has advantage, and if it hits, the attack’s weapon deals 3 extra damage.

Bucket can make this special attack even if they have already expended their reaction this round, but not if he has already used his reaction this turn. Bucket can make this attack three times, and he regains all expended uses of it when he finishes a short or long rest.

Fury of the Small

When Bucket damages a creature with an attack or a spell and the creature’s size is larger than hiss, he can cause the attack or spell to deal extra damage to the creature. The extra damage is 3. Once Bucket uses this trait, he can’t use it again until he finishes a short or long rest.

Actions

Dogslicer. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 5 (1d4 +3) [Slashing] damage. 

Shortbow. RangedWeapon Attack: +6 to hit, range 30/90 ft. Hit: 7 (1d6 + 3) [Piercing] damage.

Bonus Actions

Second Wind

Bucket has a limited well of stamina that he can draw on to protect himself from harm. On their turn turn, bucket can use a bonus action to regain hit points equal to 1d10+3. Once bucket uses this feature, they must finish a short or long rest before he can use it again.

Nimble Escape

Bucket can take the disengage or hide action as a bonus action on each of his turns.

Monster Tags: Goblinoid

ClockworkCleric

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