Armor Class
14
Hit Points
50
(6d8 + 2)
Speed
20 ft., Climb 50 ft.
STR
20
(+5)
DEX
10
(+0)
CON
17
(+3)
INT
3
(-4)
WIS
3
(-4)
CHA
3
(-4)
Saving Throws
STR +8
Damage Vulnerabilities
Radiant
Damage Immunities
Necrotic, Poison
Condition Immunities
Frightened, Poisoned
Senses
Blindsight 20, Darkvision 60 ft., Passive Perception 15
Languages
Abyssal
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Poisonous Stench. At the beginning of your turn if you are ten feet within the Dreig take 4d4 poison damage, or half as much if they succeed a DC constitution 14. If they fail they are poisoned for two turns.
Actions
Punch. Melee Weapon Attack. 10ft range. 1d20+5 to hit. 1d12+6 bludgeoning damage. 3d4 necrotic damage. If target fails a DC strength 15 they are knocked prone.
Bite. Melee Weapon Attack. 5ft range. 1d20+3 to hit. 3d6+6 piercing damage, 2d6 necrotic damage. Target must make a DC constitution 13 on a hit. If the target fails they suffer one level of Dreig Contamination.
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