Huge unknown, Neutral
Armor Class 16 Natural
Hit Points 31 (6d8 + 9)
Speed 45 ft.
STR
11 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws DEX +6, CHA +5
Senses Darkvision 60ft., Passive Perception 10
Languages Telepathy (only with pilot)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Deceptive Fighting. The mech can swap out doing sneak attack damage to instead roll twice and take the higher number for its attack. 

Invisible Appearance. Creatures have a -5 to their passive perception for noticing the mech.

Sneak Attack. Beginning at 1st Level, the mech knows how to strike subtly and exploit a foe's distraction. Once per turn, the mech can deal an extra 1d6 damage to one creature it hits with an Attack if it has advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.

The mech doesn't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and it doesn't have disadvantage on the Attack roll.

The amount of the extra damage increases as it gains levels in this class, as shown in the Sneak Attack column of the Rogue table.

In short you just have sneak attack.

Actions

Meld With Shadows. The mech can use an action to become invisible in dim light or darkness. If it ever leaves the dim light or darkness it instantly becomes visible. This ability lasts for one round

Gravity Dagger. Melee Weapon Attack: +6 to hit, reach 20/60 ft., 1 target. Hit: 6 (1d4 + 4) [force] damage. 

 

Error120

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