Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
13
(+1)
DEX
10
(+0)
CON
10
(+0)
INT
9
(-1)
WIS
10
(+0)
CHA
9
(-1)
Skills
Animal Handling +2, Athletics +3, Intimidation +3, Medicine +2
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
- When you are prone, standing up uses only 5 feet of your movement.
- Climbing doesn't cost you extra movement.
- You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4+1) bludgeoning damage.
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.
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