Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
9
(-1)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
9
(-1)
CHA
10
(+0)
Skills
Acrobatics +3, Animal Handling +1, Investigation +2, Stealth +3
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
- You gain a +5 bonus to initiative.
- You can't be surprised while you are conscious.
- Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.
Actions
Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4+1) bludgeoning damage.
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.
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