Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
9 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
9 (-1)
WIS
10 (+0)
CHA
12 (+1)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits
  • You learn two cantrips of your choice from the Bard Spell List.
  • Choose one 1st-level spell from the Bard Spell List. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.

Spellcasting. The commoner's spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks).

Cantrips. Mending and Prestidigitation

1 First Level Spell Slot. Speak with Animals

Actions

Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4-1) bludgeoning damage.

Description

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

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