Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
9
(-1)
DEX
10
(+0)
CON
10
(+0)
INT
9
(-1)
WIS
10
(+0)
CHA
12
(+1)
Skills
Acrobatics +2, Animal Handling +2, Deception +3, Persuasion +3
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
- You learn two cantrips of your choice from the Bard Spell List.
- Choose one 1st-level spell from the Bard Spell List. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
Spellcasting. The commoner's spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks).
Cantrips. Mending and Prestidigitation
1 First Level Spell Slot. Speak with Animals
Actions
Club. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4-1) bludgeoning damage.
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.
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