Large Beast, Chaotic Evil
Armor Class 15 Natural Armour
Hit Points 30 (4d4 + 3)
Speed 50 ft.
STR
15 (+2)
DEX
16 (+3)
CON
17 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws INT +6, WIS +6
Condition Immunities Charmed
Senses Passive Perception 16
Languages Understands Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

 

Actions

Control Young. As an action the adult can tell the younglings to sing the enchanting song. All creatures within 60ft must succeed on a DC 14 Wisdom saving throw or be charmed until the end of its next turn.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (4d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

These magical looking dog like creatures are adorable and deadly. Found with usually groups of 3. 2 adults and 1 child. Adults very rarely leave the nest and get their children to lure possible food to them.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountainSwamp

HalfOrcBarbarianBestCharacter

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