Special Rend: Whenever the Contriving Golem is attacked roll a d8, if the number rolled is a 1, 2, or a 3 then full damage is taken, if the number rolled is a 4, 5, or a 6 then half damage is taken, and if the number rolled is a 7 or 8 then no damage is taken.
Vigilant. The Block Golem can’t be surprised.
Mend: At the beginning of the Contriving Golems turn roll one d6 and heal that much + 5, if the terrain is difficult then instead roll one d10 and heal that much +3
Force-Empowered Rend: Melee: +4 to hit, The last hit on the Contriving Golem +1d8, one target, 5ft.
Crushing Rend: Melee: +4 to hit, 5ft., one target, Hit 7 (1d12+2) [bludgeoning]
Exerting Rend: Ranged: hits all within range, 25ft., Multiple targets, Hit:40 [kills the Contriving Golem when used]
Deflect Attack. The Contriving Golem imposes disadvantage on the attack roll of all creatures within 5 feet of it.
Description
The Block Golem is a construction of living blocks with an artificial heart. An apex monstrosity that builds itself based on whatever nearby elements are
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