Medium Construct, Neutral
Armor Class 15 (natural armor)
Hit Points 50 (6d10)
Speed 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +3, CON +4
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages understands all languages but cannot speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Rend: Whenever the Contriving Golem is attacked roll a d8, if the number rolled is a 1, 2, or a 3 then full damage is taken, if the number rolled is a 4, 5, or a 6 then half damage is taken, and if the number rolled is a 7 or 8 then no damage is taken.

Vigilant. The Block Golem can’t be surprised.

Mend: At the beginning of the Contriving Golems turn roll one d6 and heal that much + 5, if the terrain is difficult then instead roll one d10 and heal that much +3

Actions

Force-Empowered Rend: Melee:  +4 to hit, The last hit on the Contriving Golem +1d8, one target, 5ft.

Crushing Rend: Melee:  +4 to hit, 5ft., one target, Hit 7 (1d12+2) [bludgeoning]

Exerting Rend: Ranged: hits all within range, 25ft., Multiple targets, Hit:40 [kills the Contriving Golem when used]

Reactions

Deflect Attack. The Contriving Golem imposes disadvantage on the attack roll of all creatures within 5 feet of it.

Description

The Block Golem is a construction of living blocks with an artificial heart. An apex monstrosity that builds itself based on whatever nearby elements are 

DoomPlays

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