Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
6 (-2)
Skills Insight +4
Senses Passive Perception 12
Languages Understands any one language (usually Common, does not speak)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Unspeech. The unspeaking can communicate with another unspeaking by repeating the only word it knows over and over with various inflexions. This method of communication can only express simple things, such as a warning, a designation or a call for help. To understand such a message, the unspeaking must make a Wisdom (Insight) check against a DC of 5. Someone else can try to understand the unspeech of an unspeaking, but the DC is 20 for them.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Description

For various reasons ranging to an attempt at curing a mental illness to morbid and immoral curiosity, a savant or wizard may remove a small part of a creature's brain (Corresponding to our world's Broca's Area). As a result, said creature is no longer capable of speech, but retains the physical ability to make sounds. Typically, such a creature utters the same sound over and over when trying to speak, but with variations in tones. While this is an obvious handicap, some creatures have developped a form of communication based upon these variations in inflexion. These creatures are know as the unspeaking.

An unspeaking can be of any race that presents a brain structure that is similar or identical to a human's. The stat block presented here corresponds to an unspeaking commoner, however they can theoretically be anything but spellcasters, for obvious reasons.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

ManoMaurice

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