Armor Class 11 (16 with barkskin)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic, Common, Elven
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, Frostbite, shillelagh 
1st level (4 slots): entangle, Armor of Agathys, speak with animals, fog cloud 
2nd level (3 slots): Alter Self, warding wind

 
Actions

Dagger made of Raptor Claws. Melee Weapon Attack: +3 to hit , reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Alter Self ClawsMelee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

 

Description

Ashi'tikala guards the northern planes of the vale from intruders. While other members of the Harbingers are more merciful with humanoid trespassers, not her. She actively hunts any with her velociraptor pack, attacking with no warning.

When metallic monstrosities begin popping up in her territory she is quick to assign blame to the new wanderers who are travelling through without her permission.

Monster Tags: NPC

Habitat: ArcticGrasslandHill

Goatthief