Keen Hearing and Smell. The assistance dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Eyes of the Blind (Guide Only). The assistance dog can grant 1 creature within 5 feet Blindsight out to 10 feet as long as they are within 5 feet of the assistance dog.
Ears of the Deaf (Hearing Only). The assistance dog's passive perception is increased to 16.
Body Double (Mobility Only).The assistance dog can grant advantage on acrobatics checks and athletics checks to one humanoid within 5 feet, and that humanoid can not be knocked prone.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
By My Side. The assistance dog can use its reaction to move the same amount, up to its maximum movement speed, as a creature within 5 feet of it.
Life Saver. When a humanoid within 5 feet of the assistance dog makes a death saving throw, the mastiff can use its reaction to allow that creature to re-roll the save and use whichever of the two rolls that creature chooses. This feature recharges on a long rest.
Description
Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts. More recently, they have been specially trained to help adventurers with disabilities succeed in their travels, and those few hounds have adopted the name of Assistance Dogs.
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