Armor Class
12
(natural armor)
Hit Points
99
(13d10 + 14)
Speed
20 ft., fly 75 ft.
STR
17
(+3)
DEX
11
(+0)
CON
15
(+2)
INT
7
(-2)
WIS
14
(+2)
CHA
6
(-2)
Skills
Arcana +3, Perception +4
Senses
Darkvision 65 ft., Passive Perception 14
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Lesser Magic Resistance. The drake has advantage on saving throws against spells of 2nd level or lower and minor magical effects.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 12 (2d8+3) bludgeoning damage.
Description
Academy drakes are variants of wyvern that have been domesticated by many powerful magic users, causing them to adapt to resist their master's magical abilities and other magical effects. This also allows them to adapt to live in as many different environments as the wizards they serve.
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