Lesser Magic Resistance. The drake has advantage on saving throws against spells of 2nd level or lower and minor magical effects.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 12 (2d8+3) bludgeoning damage.
Description
Academy drakes are variants of wyvern that have been domesticated by many powerful magic users, causing them to adapt to resist their master's magical abilities and other magical effects. This also allows them to adapt to live in as many different environments as the wizards they serve.
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