Large Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 25 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
3 (-4)
Damage Immunities Lightning, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. The clockwork goliath is immune to any spell or effect that would alter its form.
Spellcasting. The clockwork goliath has advantage on saving throws against spells and other magical effects.
Special Trait Name. The clockwork goliath's weapon attacks are magical.
Special Trait Name. Whenever the clockwork goliath is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt. In addition, it regains the use of its charged impact.

Actions

Multiattack. The clockwork goliath makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage.
Charged Impact. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage plus 18 (4d8) lightning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 15 feet away and knocked prone.

Description

Clockwork goliaths are huge golems created to destroy anything in there path. They are fueled by ligthning magic, and may deliver very powerful ligthning enhanced blows. They don't use elaborated strategy in combat and usually just throw their fists at any creature in range.
A clockwork goliath is 12 feet tall and weighs about 4,000 pounds.

Habitat: Urban

Clockwerk66