Large Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 115 (13d10 + 49)
Speed 25 ft., Fly 85 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws DEX +5, CON +5
Skills Perception +7
Damage Resistances Lightning, Thunder
Condition Immunities Charmed, Frightened, Petrified, Poisoned, Unconscious
Senses Blindsight 20 ft, Darkvision 75 ft., Passive Perception 14
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Cloud Camouflage. The drake has advantage on Stealth (Dexterity) checks while in cloudy, super high-up, terrain.

Actions

Multiattack. The drake makes three melee attacks, only one of which can be with its tail.

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d8+4) piercing damage plus 1 acid damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d6+4) slashing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 15 ft., one creature. Hit: 18 (2d10+4) bludgeoning damage plus 1 lightning damage. 

Rogue Shriek (Recharge 4-6). The drake unleashes a terrifying shriek before turning invisible until the end of the next round. When the drake shrieks, all creatures within 25 feet of it must succeed on a DC 14 (DC 15 if the creature is flying) Constitution saving throw, taking 7 (2d6) thunder damage and be frightened until the end of the drake's next turn on a failed save, or half as much damage and not be frightened on a success. 

Habitat: HillMountainUrban

Dragonekillax2

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