Medium Undead, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 83 (11d8 + 33)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +4, CHA +7
Skills Deception +7, Perception +4, Stealth +6
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Deep Speech, Elvish, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Regeneration. Caera Falthone of Krezk regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn.

Spider Climb. Caera Falthone of Krezk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. Caera Falthone of Krezk has the following flaws:

Forbiddance. Caera Falthone of Krezk can't enter a residence without an invitation from one of the occupants.

Harmed by Running Water. Caera Falthone of Krezk takes 20 acid damage when it ends its turn in running water.

Stake to the Heart. Caera Falthone of Krezk is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.

Sunlight Hypersensitivity. Caera Falthone of Krezk takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

 

Innate Spellcasting. Caera Falthone of Krezk's spellcasting ability is Charisma (spell save DC15 ). Caera Falthone of Krezk can innately cast the following spells Warlock spells, requiring no material components:

Cantrips (at will): booming blade, friends, green-flame blade

2nd level (2 slots): hellish rebuke, hex, shadow blade, wrathful smite

Actions

Bloody Widow. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 11 (1d10 + 5) slashing damage. Instead of dealing damage, the vampire can knock the target prone (resist DC 13).

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one willing creature, or a creature that is prone by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Reactions

Predation. When a prone target attempts to stand up while within 10 ft of Caera Falthone of Krezk. As a reaction, they can make a Bite attack against the target.

Lair and Lair Actions

Caera Falthone of Krezk’s Lair

Caera Falthone of Krezk's lair is her family manor, once grand and homely manor for banquets, it is now a beautiful yet highly defensible location. Caera Falthone of Krezk hides her coffin in an underground crypt or vault guarded by her lover, Hilda Falthone.

Regional Effects

The region surrounding Caera Falthone of Krezk’s lair is warped by her unnatural presence, creating any of the following effects:

  • There’s a noticeable increase in the populations of bats, rats, and wolves in the region.
  • Plants within 500 feet of the lair wither, and their stems and branches become twisted and thorny.
  • Shadows cast within 500 feet of the lair seem abnormally gaunt and sometimes move as though alive.
  • A creeping fog clings to the ground within 500 feet of the vampire’s lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents.

If Caera Falthone of Krezk is destroyed, these effects end after 2d6 days.

Habitat: UnderdarkUrban

MurderRobo

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