Small unknown, Chaotic Evil
Armor Class 12 Natural
Hit Points 10 (1d8 + 2)
Speed 20 ft., they are not fast
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Immunities Cold, Necrotic
Senses Blindsight, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name.  Mutation - may mutate at any moment

Spell casting. The Corona Virus is a 1-level spell caster. Its spell casting ability is 11 (spell save DC 11) .

The Corona Virus has following spells prepared:

Cantrips (at will): Coughing fit - Constitution saving throw - causes a coughing fit that will incapacitate the target for 1 turn. ( DC 12) - A character that fails the DC will cause any other character within 10ft reach of them to also require the constitution saving throw and so on...could start a chain reaction to all characters if within reach


1st level (# slots): [spell name], [spell name]  - Will be added later

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Touch of Mucus : reach 5 ft., 1 target. Hit: # (1d6 + 1) Necrtoic damage and is slowed for next turn on hit.

 

Levels up as it mutates - use your imagination

 

Bonus Actions

None on level 1 virus.  will be available when leveling up

Reactions

Reaction Name. No reactions

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Multiply - 1 time per encounter the virus may split into 2.  With an attack role of 15 or more, the corona virus will split into 2 and regain full strength if it was previously hurt resulting in 2 corona viruses to deal with.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This is the Corona Virus

I use them in groups around portals that pop up in my campaign

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

Galbreath

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