Large Celestial, Chaotic Good
Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 60 ft., Fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws DEX +4, WIS +4, CHA +3
Skills Perception +6
Senses Passive Perception 16
Languages Celestial, Common, Elvish and Sylvan but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Healing Touch (1/Day). The alicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Habitat: ForestGrasslandHill

DJRankine

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