Armor Class
13
Natural
Hit Points
55
(8d6 + 2)
Speed
STR
8
(-1)
DEX
17
(+3)
CON
15
(+2)
INT
17
(+3)
WIS
8
(-1)
CHA
8
(-1)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion
Senses
Truesight 60 feet, Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Restoring Aura. Any non-hostile creatures that regain hit points within 30 ft of the arcanic soul may treat any dice rolled to determine the hit points you regain as having rolled their maximum value.
Innate Spellcasting. The arcanic soul's spellcasting ability is intelligence. The arcanic soul can innately cast the following spells, requiring no material or somatic components:
At will: Firebolt, Bladeward, Mending
Actions
Tentacle. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 3) Slashing damage.
Repair/Heal. As an action the arcanic soul can force a creature to heal a number of hit dice equal to the arcanic soul's intelligence modifier without expending any hit dice.
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