Medium unknown, Chaotic Neutral
Armor Class 28 (natural armor)
Hit Points 1350 (100d20 + 300)
Speed 60 ft., fly 120 ft., swim 60 ft.
STR
26 (+8)
DEX
30 (+10)
CON
30 (+10)
INT
26 (+8)
WIS
30 (+10)
CHA
26 (+8)
Saving Throws STR +17, DEX +19, CON +19, INT +17, WIS +19, CHA +17
Skills Arcana +30, History +30, Insight +30, Intimidation +26, Nature +30, Perception +23, Stealth +30
Damage Vulnerabilities Necrotic
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 33
Languages All, Common, Draconic, Infernal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Divine Wrath (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 700 hit points, he recharges his Cosmic Flames, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Zeke "The New God" after his Divine Wrath activates.

Legendary Resistance (5/Day). If the aspect fails a saving throw, she can choose to succeed instead.

Limited Magic Immunity. The aspect can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Divine Spellcasting. Zeke is an Beyond 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +15 to hit with spell attacks). The Magician has the following wizard spells prepared:

Cantrips (at will):  fire bolt, ray of frost

1st level (at will):  magic missileabsorb elements

2nd level (at will): aganazzar’s scorcher

3rd level (5 slots): counterspell

4th level (5 slots): banishment,    wall of fire

5th level (5 slots): animate objects, wall of force

6th level (4 slot): disintegrate,   chain lightning

7th level (4 slot): reverse gravity,    delayed blast fireball

8th level (4 slot): antimagic field,   power word stun

9th level (4 slot): meteor swarm    Time Ravage  Power Word Kill  Ravenous Void  

Turn Imunity. Zeke is immune to effects that turns undead or polymorphs

 

Actions

Multiattack. The aspect can makes one melee attack, and cast one spell in the same turn.

Spirit Strike. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 23 (2d12 + 10) piercing damage plus 19 (3d12) force damage.

Spirit Slash. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) slashing damage. 

Cosmic Flames (Recharge 5–6). The aspect exhales multicolored flames in a 300-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 71 (15d12) damage of a type of the aspect’s choosing: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage.

Legendary Actions

The aspect can take 10 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aspect regains spent legendary actions at the start of her turn.

Attack. The aspect makes one Spirit Slash or Spirit Strike attack.

Spellcasting. The aspect can cast any spell it has. 

Soul Strike (Costs 2 Actions). The aspect makes one Area of Effect attac. Each creature in a 50-foot-radius sphere centered on the aspect must succeed on a DC 27 Wisdom saving throw or become Stunned until the end of the aspects next turn.

Mythic Actions

If the aspect’s Divine Wrath trait has activated in the last hour, he can use the options below as legendary actions.

"So Small" (Costs 2 Actions). The aspect targets a creature. The creature must succeed on a DC 25 Wisdome saving throw or take 44 (8d10) psychic damage and be banished to The Void (The Space Between Planes). At the start of the aspect’s next turn, the creature reappears in an unoccupied space within 10 feet of the aspect.

Divine Flare (Costs 3 Actions). The aspect flares with elemental energy. Each creature of the aspect’s choice in a 60-foot-radius sphere centered on her must make a DC 27 Dexterity saving throw. On a failed save, the creature takes 120 (12d12) damage of a type chosen by the aspect: acid, cold, fire, lightning, or poison. On a successful save, the creature takes half as much damage.

"Begone from existence" (Costs 5 Actions). The aspect targets a creature. The creature must succeed on a DC 25 Wisdome saving throw or the creature not only dies, but his soul is oblidarated. The creature cannot be revived in anyway or form and the soul stops to exist.

Previous Versions

Name Date Modified Views Adds Version Actions
2/27/2022 1:23:22 AM
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Erobor22

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