Small Aberration (Any Race), Lawful Evil
Armor Class 14 Natural Armor
Hit Points 20 (20d6)
Speed 25 ft., movement is not hindered when walking on walls or ceilings.
STR
13 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +3, CON +3
Skills Stealth +8
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Exhaustion, Poisoned, Prone
Senses Darkvision out to 60ft, Passive Perception 10
Languages Deep Speech Understands, but can't speak., Primordial Understand, but can't speak.
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

NIGHT CAMOUFLAGE. Black Things are entirely black in appearance, and have advantage on Stealth checks while in darkness or dim light.

DUBIOUS ORIGINS. Black Things are the product some unknown process; in overcoming effects and abilities, they can be considered Aberrations, Constructs, or Undead.

LIGHT SENSITIVITY. Black Things are blinded while in areas of bright light and have disadvantage on all rolls.

UNNATURAL BODIES. Using their patchwork bodies, Black Things can scale nearly any surface and even hang upside down for extended periods of time.

Actions

LURE. While in dark or dimly lit areas, Blacks things can extend an antenna and ignite their esca organ, thus generating a faint and eerie bio-luminescent blue light in the vicinity, much like an angler fish.

Creatures within 15ft of a Black Things's glowing light must pass a WIS save of 13 or become entranced (charmed) by it, using 10ft of their movement to get closer and becoming incapacitated.

If a creature is within range of two Black Things's Lures, they make their save at disadvantage.

If a creature is in combat with a Black Thing when it lights its lure, they make their save at advantage.

MULTIATTACK. Black Things attack twice as an action.

NATURAL WEAPONS. Melee Weapon Attack: +3 to hit, reach 5 ft., single target. Hit: 1d4+3 slashing, piercing or bludgeoning (depending on make-up of the specific Black Thing)

 

Description

Aberrations have been walking on the earth for a millennia before mortals carved their paths upon it. Their twisted influence exists in nature but is separate from it, standing out strangely and thus giving rise to a plethora of folklore. Black Things are such creatures.

Black Things are creatures that are built out of the remains of recently killed creatures (though no one knows who or what builds them). Their bodies are blackened, asymmetrical, and of various size. 

Even though they are part of yet separate from the environment, they are found in the wilderness surrounding settlements or camps.

Monster Tags: undeadabberationconstruct

Habitat: ForestGrasslandUnderdark

HunterThomas

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