Medium Humanoid (Elf), Any Chaotic Alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 35 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses Darkvision 60ft., Passive Perception 15
Languages Elvish
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions

Two-weapon Fighter. The scout makes two melee attacks, one as an action and the other as a bonus action.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Bonus Actions

Off-Hand Attack: Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6) piercing damage.

Description

Bandit Scouts are skilled hunters and trackers who allied themselves with the local bandit gangs. Most hunt wild game, but a few work as bounty hunters, serve as trappers, or provide military reconnaissance.

These scouts rely on their bows and arrows, or wield a shortsword in each hand if foes close in.

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2022 12:20:48 AM
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2/27/2022 2:59:07 AM
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

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