Medium Humanoid, Lawful Neutral
Armor Class 20 plate
Hit Points 140 (14d10 + 4)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +11, CON +10
Skills Athletics +9, Insight +4, Intimidation +6, Persuasion +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 14
Languages Common, Dwarvish, Undercommon
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Tactical Insight. Baron Charles has advantage on initiative rolls. City watch soldiers under the baron’s command take their turns on the same initiative count as the baron.

Charge. If Baron Charles  moves at least 10 feet in a straight line toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage.


Hateful Aura. Baron Charlesand allies within 10 feet of the commander add its Charisma modifier to weapon damage rolls (included in damage below).


Magic Weapons. The black knight commander’s weapon attacks are made with magical (+1) weapons.

Actions

Multiattack. The black knight commander makes three melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 8 (2d6 + 6) bludgeoning damage.

Frightful Charge (Recharges after a Short or Long Rest). The Baron Charles lets loose a terrifying cry and makes one melee attack at the end of a charge. Whether the attack hits or misses, all enemies within 15 feet of the target and aware of the baron’s presence must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Disarming Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: the target must make a successful DC 13 Strength saving throw or drop one item it’s holding of the city watch captain’s choice. The item lands up to 10 feet from the target, in a spot selected by the captain.

Orders to Attack (1/Day). Each creature of the baron’s choice that is within 30 feet of it and can hear it makes one melee or ranged weapon attack as a reaction.

Reactions

Parry. Baron Charles adds 2 to its AC against one melee attack that would hit it. To do so baron must see the attacker and be wielding a weapon.

Redirect Attack. When a creature Baron Charles can see targets it with an attack, the baron chooses an ally within 5 feet of it. The baron and the ally swap places, and the chosen ally becomes the target instead.

Description

Baron Charles is an intelligent tactician and counselor of the king in Drodon the capital of the humans. He seeks political power and status. He would serve anyone that promises him more power. He likes the idea of war and hates elves and dragonborns. He pushes the king to stay in war just to satisfy his thirst for blood.

DemPap

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