Medium Humanoid (Human), Typically Chaotic Evil
Armor Class 12 (leather armor)
Hit Points 45 (8d10)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
10 (+0)
INT
17 (+3)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws INT +5
Skills Arcana +5, Deception +4, Perception +4, Religion +5
Senses Passive Perception 13
Languages Cygnaran
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fueled by Blood. When Derrigan reduces a creature to 0 hit points with a melee weapon attack on his turn, he can cast a spell of 2nd level or lower as a bonus action.
Marked Soul. Derrigan has a marked soul. An infernalist or infernal master can use the marked soul to summon horrors into the physical world.

Spellcasting. Derrigan is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): acid splash, minor illusion, poison spray, true strike

1st level (4 slots): disguise self, false life, hideous laughter, ray of sickness (see "Actions" below)

2nd level (3 slots): darkness, hold person, suggestion

3nd level (2 slots): bestow curse, fear

 

Actions

Truncheon. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Pistol. Ranged Weapon Attack: +3 to hit, range 30/90 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Ray of Sickness (1st-Level Spell; Requires a Spell Slot). Range Spell Attack: +5 to hit, reach 60 ft., one creature. Hit: 9 (2d8) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of Derrigan’s next turn. When he casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Summon Infernal (1/Day). As an action, Derrigan can expend a spell slot and designate an ally with the Marked Soul trait he can see within 90 feet of him. The ally is destroyed, and an infernal with a challenge rating equal to the level of the expended spell slot is summoned in its place. The summoned creature is friendly to Derrigan and his companions. In combat, the infernal shares Derrigan’s initiative count, but it takes its turn immediately after him. The infernal obeys verbal commands from Derrigan (no action required). If Derrigan doesn’t issue any verbal commands, the infernal defends itself but otherwise takes no action.

Monster Tags: NPC

MalusSangius

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